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Friday, October 12, 2018
4 PM- 5 PM: Registration & Arcade Opening
Play games and meet designers in the curated 2018 Different Games Conference Arcade, featuring our first-ever arcade track.
Location: Fuller Labs 222
5 PM – 5:30 PM: Opening Notes
- Different Games Collective and WPI IMGD
Location: Perrault Hall Upper
5:30 PM – 6:30 PM: Keynote Address
Location: Perrault Hall Upper
6:30 PM – 8 PM: Arcade
Play these the games in our curated arcade and meet the designers!
8 PM – 10 PM: Opening Reception
Higgins House, see this map for reference.
Saturday, October 13, 2018
9 AM – 9:30 AM: Registration & Check-in
9:30 AM – 10:30 AM: Keynote Address
Location: Perrault Hall Upper
11 AM – 12:30 PM: Concurrent Panels
System Driven Procedural Game Design
Moderated by Yifat Shaik
- Chris Martens, “Towards Social Simulation with Queerness, Consent, and Healthy Relationships”
- Joel Jordan, “Boss Battle: Using Socially Negotiable Rules in Physical Games to Unionize Your Player-Workers”
- Alex Zandra Van Chestein, “The Legend of Replayability: What Roguelites Can Learn From The Link to the Past Randomizer”
- Chris Kerich, “Making Art out of Games”
Location: Perrault Hall Lower
Alternative Play Practices
Moderated by Sarah Shoemann
- Flan Falacci, “Ambient Systems”
- Karina Popp, “Bodies at Rest: Feminist Photography in Games”
Location: Fuller Labs 320
Multiculturalism in Video Games
Moderated by Ahmed K. Yousof, track chair
- Jennifer Olive “Liyla’s Lesson: Games as Witnessing Bodies via Ethical Player Interaction”
- Wally Simmons-Edler “The Great Chasm of Nonbinary Content”
- Rebecca Rouse and Amy Corron “Incorporating Intergroup Dialogue to Diversify the Games Classroom”
- David L. Parrott and Tinukwa Boulder, “Learning Language and Culture in a Multi-player Video-game Environment: A Pilot Study”
Location: Perrault Hall Upper
12:30 PM – 2 PM: Lunch
Higgins House, see this map for reference.
2 PM – 3:30 PM: Concurrent Panels
Representation in & from the Margins
Moderated by Collette Quach, track chair
- Stephanie Orme, “‘You don’t look like a gamer!’: The body politics of ‘gamer’ identities”
- Kenton Taylor Howard, “Romance never changes… or does it?: Queer relationship and modding in Fallout 4”
- Collette Quach, “Knife Ears and Horned Savages: Phantasms and the Lived World”
Location: Perrault Hall Lower
What We Don’t Talk About When We Talk About Games
Moderated by Jennifer deWinter
- Gillian Smith, “We Don’t Talk About Responsibility”Gillian Smith, “We Don’t Talk About Responsibility”
- James Malazita, “We Don’t Talk About Games”James Malazita, “We Don’t Talk about Games”
- Rebecca Rouse, “We Don’t Talk About Rigor and Criticality”
Location: Perrault Hall Upper
Rebecca Rouse, “We Don’t Talk About Rigor and Criticality”
Different Tools for Different Game Developers
Moderated by Michael Anthony DeAnda
- Chris Martens, “Building Ruleset Models with Ceptre”
Location: Fuller Labs 320
3:45 PM – 5:15 PM: Concurrent Panels
Game Collectives
Moderated by Michael Anthony DeAnda
- Jonah Davidson, “Building Sustainable and Inclusive Game Dev Communities”
- Enric Llagostera, Carolyn Jong and Sagan Yee, “Reclaiming games, building community and fighting fascism: a recap of Game Curious Montréal”
Location: Perrault Hall Lower
Being Human
Moderated by Kara Stone
- Geneviève Leblanc, “I Can Be My Worst Enemy – Work-Life Balance for Community Managers”
- Bahiyya Khan, “When your game makes you want to die: What to consider when making a personal game”
- Myriame Lachapelle, “Dead Tired: Finishing a Game while Staying Alive”
Location: Perrault Hall Upper
Close Readings
Moderated by Sarah Shoemann
- Hyacinth Ramsay, “No Higher Court: Alternative Morality in Games”
- Carol Mertz, “Home on the Range: An Analysis of Gender VAlues in Harvest Moon 3 GBC”
- Renee Ann Drouin, “You Must Remember This: Gendered Conflicts and Stereotypes within Interactive Dramas”
- Andrew Martinez, “A Hopeful Vision of the Future? Gender, Meritocracy, and the Limits of Techno-utopian Discourse in Overwatch“
Location: Fuller Labs 320
5:30 PM – 6:30 PM: Concluding Thoughts
Moderated by Different Games Collective and WPI IMGD
Location: Perrault Hall Upper
8 PM: Different Games Conference Party
Sahara Restaurant
143 Highland Street, Worcester, MA, 01609. Click here for a Google Map.
Sunday, October 14, 2018
10 AM – 12 PM: Concurrent Workshops
{Craft|Game} Play
- Gillian Smith, track chair
- Jayd Matyas, “Play Nice: Diverse Perspectives in Immersive Game Design”
- Jennifer deWinter and Karen Royer, “Inscribe – A playful craft and crafty game”
- Carly Kocurek, “Crafting a Game for Grieving”
Location: Fuller Labs 311
Virtual Mechanics in Actual Reality
- Alenn Predko, track chair.
- Nadine Lessio, “Playing with Personal Assistants IRL”
- Tuuli Saarinen, “How UX Design Can Fix Your Game”
Location: Fuller Labs 320
Exploring Weird Unity for Artists and Beginners
- Sagan Yee, “Exploring Weird Unity for Artists and Beginners”
- Steffi Shook, “Super-indie games: A historical justification”
Location: Fuller Labs 222